Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe.
Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky!
The game ends after five rounds. Each round consists of the three phases
1. Players take turns and do one of eight possible actions, from building, to upgrading, trading and exporting. When players run out of money, they pass and collect a passing bonus.
2. In the production phase, each player collects basic resources, refined goods and cash from their production units built on the game map. Each production unit built makes income visible on the player mat. Refined goods require the respective basic resource.
3. Players receive VPs depending on the scoring tile of the current round.
The game comes with eight different clans, a modular board with 16 configurations, eight port bonuses and eight round scoring tiles.
Clans of Caledonia: A Game about Whisky, Trade, and Glory
Clans of Caledonia is a highly replayable economic strategy game for 1 to 4 players set in 19th century Scotland. It was an era when Scotland made the challenging transition from an agricultural country to an industrialized one, heavily relying on trade and export. As proud members of the old clans you use your unique abilities and cunning skill to earn the greatest wealth and fame.
The game is designed by Juma Al-JouJou, a solo-entrepreneur and founder of Karma Games. Juma has also designed and self-published Green Deal which Tom Vasel rated as the 5th best economic game of all time. Clans of Caledonia is illustrated by Klemens Franz, the illustrator of award-winning games such as Agricola, Caverna and Isle of Skye.
Clans of Caledonia has a unique blend of mechanisms and includes elements of engine-building games (e.g. Terra Mystica) and economic mechanisms such as a dynamic market (e.g. Navegador) and export contracts (e.g. Voyages of Marco Polo).
The way you produce whisky, bread and cheese from grain and milk is interwoven with the trade and export of goods. This makes it a highly interactive strategy game, with great strategic depth despite having a very accessible rule set.
The modular board, the 8 different clans with unique powers and the multiple scoring and port tiles ensure outstanding replayability.